![]() There was no msg that pad or runway is in use. One person has put his vessel at launchpad and I also done it but both were spawn at same place and exploding right on pad. And then we had lost a lot of reputationpoints. And when one person starts a contract few are finished (failed) BEFORE we could build any vessel for the specified contact. Is there a way that every player plays his own career? Then we all have collect the sciencepoint togehter. And if my friends joined we ALL are being in same "Spaceprogram". But i have some questions and few errors. I have use your multiplayer with some friends. As you are on nightly version some work is still not finished Doesn't seem to happen with landed ships. UPD 3: new glitch, probably related, spaceships get randomly teleported all the time, my ISS is now orbiting the sun (second time this happened) even though it is supposed to be on the orbit of Kerbin. Maybe it worth noticing, that for some reason all the ships on the map are blinking for him and if he sets somethings as a target he loses the target fro a couple of seconds every once and awhile. UPD 2: friend just had a weird problem, he EVA'd out of a spaceship and got teleported far away from his ship, no warp was used. So one shouldn't use time warp after he's close enough to not use it. UPD: ok, I figured it out, if you time warp during docking the server will update the positions and teleport vessels from each other. Not sure if this is actually a bug or I need to adjust some settings on the server. Great! Thanks a lot, everything works fine now! Another thing that I noticed is that I can't actually dock to my ISS, since every time when I get close enough it gets teleported 10KM away from me. The second bug it's already fixed but on nightly onlyĪbout the first one I will try and see if it happens for me. Probably, you already aware about both of them and I don't care much about the first one, but may be there is work around the second one? I would create a bug report, but I'm not sure how to replicate these bugs, because they're actually occasional. ![]() That's not such a big problem, as I can easily return them back to life by altering their txt files on the master server.Īnother thing, which is actually quite problematic is that sometimes when a friend upgrades a building to, let's say level 2, for me it's actually upgraded to level 3 or not upgraded at all and we always lose all the building upgrades after restarting the server. Sometimes our kerbals die from reverting back to VAB or just get stuck somewhere in space, even though we properly returned them (After recovering you can see them flying in the tracking station). The blacklist option will allow you to connect with any mods.Hey! First of all, thank you for all your work bringing multiplayer to this amazing game! My friend and I tried it yesterday and everything was running smooth except for these two things: The whitelist option will only allow you to connect with the mods in your GameData directory. You can get the DMP client to make a DMPModControl.txt file specific for your GameData directory by pressing Options -> Advanced -> Mod Control -> Generate. If you are running a private server, it's safe enough to just add the missing parts. The file can be copied from a development KMPServer (The one where you can use SHA sums, not the one with the !md5 section) as the file format is the same. Navigate to DotNet/Server/ and either run dotnet publish -c release -f netcoreapp3.1 to build for only your OS, or. This single build is completely cross platform. Run msbuild /p:Configuration=Release (or build with your preferred IDE) to build the plugin and the. Copy the assemblies from /KSP_Data/Managed to External/KSPManaged:.If your server's game difficulty is set to CUSTOM, you can alter gameplay settings by editing Config/GameplaySettings.txt. You can configure your server by editing Config/Settings.txt. NOTE: you must have a previous server version in the folder for DMPUpdater to work.Download DMPUpdater, place the program on your server folder and run it.In Linux or macOS, you must have Mono installed to be able to run the server. The DarkMultiPlayer server is cross platform, meaning you can run it on any platform that supports. Download DMPUpdater, place the program on your KSP folder and run it.Download the DMPClient zip and extract to /GameData.The DarkMultiPlayer client and server are cross platform, see Install. ![]() It supports subspace style (and master controlled warp) warping and career mode, with an easy to edit server database. DarkMultiPlayer is a multiplayer mod for Kerbal Space Program.
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